Designer Dreams
By Ben Davis
Artnet
June 17, 2010What’s a contemporary artist to do, faced with the slick world of consumer gadgetry, which seems to slurp up so very much of the public’s attention? Alex Dodge’s show at Williamsburg’s Klaus Von Nichtssagend Gallery offers a novel answer: He turns the gallery into a space to show off his own very conceptual gizmo prototypes, realized with the help of his very own, very real tech start-up, Generative, Inc.
Thus, you get Powerstep, a pair of white shoes, the heels of which house something called an "Achilles Cell." A wall text explains that the Powerstep shoes generate energy from your footsteps through "an encapsulated piezoelectric ceramic," storing it in a detachable power cell that can be used to charge your mobile devices. Well, why not? As an idea, it sure beats those sneakers that tone your butt!
Dodge’s Haptic-Synth, a relatively unassuming undershirt, has a web-like grid of touch censors woven into its fabric. These, we are told, can be synched with the various devices in your life, so that the act of touching regions of the garment in different combinations activates different commands. In essence, it imagines a world in which we can use our underwear as a garage-door opener.
Then there’s the Vantage Point (Integrated Mobile Broadcaster), consisting of a pair of bulky headphones equipped with a tiny embedded camera. The device promises to automatically snap pictures of everything you see, uploading them to the web, thus potentially creating a real-time log of what you are looking at, so that fans can check out life from your point of view, as it occurs.
At least one of the devices here is essentially a joke -- that being the Human Interface Device, a massage table modified to function as a computer work station, thereby picturing the day when you can do data entry and get a backrub at the same time. Meanwhile, by far the most sci-fi "prototype" in this show is the Sleep Talker, a white cap adorned with wires that proposes to monitor your brain activity during sleep, "synching" your dreams with those of others via an online interface -- social networking for your dream life (as if Facebook didn’t already take up enough of my life already!)
Examined as one statement, what you notice is that tone of the show is too whimsical to be completely serious, but also too serious to be completely a joke. This underlying ambivalence makes some sense, given the artist’s background. A 2001 graduate in painting from the Rhode Island School of Design, Dodge has shown twice before at Klaus von Nichtssagend, and each time he has taken up the theme, with some uneasiness, of technology and the human: In 2006, "The Most Beautiful Dreams" featured a figure in an astronaut suit, laid out on the gallery floor, its face a skull inside its helmet, a butterfly perched enigmatically on its chest, a victim of some enigmatic future disaster; 2008’s "Intelligent Design" featured the dismembered remains of some kind of android, strewn on the floor amid several torn-open bags of shredded paper, its rubber limbs and frozen face life-like enough to be slightly disturbing.
In the present exhibition’s "prototypes," Dodge’s techno-Surrealist sensibility is sublimated into something more inscrutable (the only piece explicitly in the old vein is hung discretely behind the gallery desk -- it resembles a traditional Japanese erotic print, the couple depicted as two malfunctioning robots). Indeed, the background of this new body of work represents a real uncertainty about the value of art itself in the face of technology: Until recently, Dodge was director of Chelsea’s CRG Gallery, leaving when he realized that commercial art dealing wasn't the place for him. With the NYU physicist Akira Shibata and the video game designer Yohei Ishii, Dodge decided to found a company to merge creativity and technology, and Generative Inc. was born. Generative is "a conceptual project," but also is said to have sincere aspirations as a company. As Dodge explains in an email: "based on a stratified or staged development model, Generative is an independent R&D lab, which intends to develop concepts internally or to order. . . to various levels of completion."
Considered as art, Dodge’s prototypes aren’t totally unprecedented: Andrea Zittel comes to mind, though Dodge is less committed to Zittel’s brand of back-to-nature communalism, and more to his own preoccupation with the ever-shrinking border between the human and the technological. Nevertheless, this show’s overwhelming influence is clear, and it ain’t an artist -- with its smooth white-on-white designs, and gallery tricked out with strips of florescent lights to give it a spacey boutique look, "Generative’s" esthetic influences hail straight from the Apple Store.
If you peruse Dodge’s endearing though infrequent blog, you will find recurring considerations of Apple Corp. technology and its implications. Fascination with the tech giant’s slick, ubiquitous products butts up against a sense of rebellion against the absorptive homogeneity that the notoriously proprietary company has begun to impose on creative life. Writing approvingly of the "ikee" worm, the first to attack the iPhone, Dodge admits that he experienced a slight thrill reading about it: "someone did something truly creative with the mobile platform without getting Apple’s approval first, and by this I mean: that the most creative thing you can legally do to your iPhone without getting an SDK [software development kit] and waiting for the App Store’s ‘Approval Process’ is probably to crochet a cute cover for it."
Why is it, then, that Dodge’s own creative rebellion against corporate technology would take the form of doubling it, in his new show and efforts as a would-be inventor? On a screen at the gallery, a short animated video clip -- seemingly a promo for both "Generative" the exhibition and Generative the company -- shows us passing through a cloud of rubber bands, push-pins and other office supplies, floating weightlessly. Strands of paperclips coalesce into the shape of a spiraling DNA molecule. "Technology is Human," reads a slogan, before the "Generative" logo appears. Well, if you take that statement seriously -- if "Technology is Human" -- then the only way to be truly in command of your humanity is to be in command of technology, and that means imagining yourself as the person who conceives it, rather than as a passive consumer.
Ah, but such technology is the product of giant corporations with vastly more resources than any one person -- a reality that, of necessity, pushes the show back into the realm of art and fantasy. The art/prototypes in "Generative" play out a kind of Little Brother complex; they both emulate and rebel against the object of their admiration, without being able to separate from it or attain to some imagined intellectual superiority, in the manner of most arty "critiques of technology." As slick as they are, Dodge’s prototypes are still too palpably one-offs, and handmade -- too human -- to rival the inscrutable slickness of present-day consumer gadgetry. The very fact that they are shown in an art gallery itself illustrates the distance that separates Dodge from his influence. Apple, of course, is famous for being quite aggressive indeed about keeping its own prototypes from public view.
Finally, the perfect symbol of Dodge’s enterprise comes on the cover image for this show’s catalogue, featuring a woman in the Sleep Talker cap, eyes closed, seemingly dreaming. It’s meant as an image of someone putting his imagined dream-catching device to work. At the same time, it captures the sense that the whole project has the inescapable aspect of fantasy lingering over it. Somewhere in the limbo between play-acting and the drive to make the dream real is where this particular show’s heart lays, and that’s what makes it interesting.
Alex Dodge, "Generative: Prototypes 2010," June 11-July 19, 2010, at Klaus Von Nichtssagend Gallery, 438 Union Avenue, Brooklyn, N.Y. 11211